Hi, I'm Can
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I’m Can Ogan Karagün, a Software Engineer specializing in backend systems, real-time simulations, and interactive applications. I’ve built projects for web, mobile, and desktop, focusing on scalable architectures and engaging user experiences. Feel free to contact me at cogankaa@gmail.com.
Projects
SLAM Mapping
Built a 2D Python robot with SLAM and Kalman filters, generating a live 3D point cloud from simulated LIDAR.
Maze Solver
Maze generator and pathfinding visualizer with BFS, DFS, A*, Dijkstra.
Go Microservices
Developed distributed microservices with Go, Docker Swarm, RabbitMQ and gRPC
Puzzle Game with Hand Tracking
Developed a puzzle game controlled via real-time hand tracking
Xbox & iOS Games
Developed FPS titles for Xbox and hyper-casual games for iOS using Unity.
Video Chat Application
Built a peer-to-peer video chat app using WebRTC and Socket.IO
More on YouTube
Tech & Languages
Languages
- Python
- JavaScript
- C#
- C++
- C
- Swift
- Golang
- Rust
Web Dev
- Node.js
- Flask
- MongoDB
- Mongoose
- PostgreSQL
- Redis
- Socket.io
- WebRTC
- Jest
- GraphQL
Misc.
- Algorithms & Data Structures
- Pathfinding
- 2D Physics Engine
- 3D Rasterization
- Machine Learning
Game Dev
- Unity Engine
- PyGame